![]() ![]() E3 2013 saw the biggest ovation ever in the expo’s history as soon as Andy House and Jack Tretton announced the console’s pricing and DRM free policy. While they did not mention the need to have a PlayStation+ membership to play multiplayer games online, but the audience seemed to not be bothered due to the fact that a PS+ membership gives the player various discounts as well as monthly free games that have thus far completely trumped Microsoft’s games for gold program. Sony managed to dominate most, if not all of the stage time at E3 with both, a better showing of playable games, a focus on supporting the ever inventive indie market and development teams. This is the same conference that was held on February 20th, 2013 and it shows everything that was revealed about the PS4. It contains the complete footage from the intro video to the montage the conference ended with. Missed the PS4 reveal conference? You can watch the recap below. ![]() It also communicates with a new stereo camera created for the system. The controller’s form has been slightly changed but it’s similar to the previous controllers when it comes to the analogue stick placements and the face buttons. Light Bar is on the front of the controller and there’s a headphone jack as well. There are a lot of new features added to the controller with a Light Bar and a share button as well. The DualShock 4 controller was revealed by Mark Cerny as he demoed the Unreal Engine 4 live using it. ![]() PlayStation 4 system x1, Wireless controller (DualShock 4) x1, Mono headset x1, AC power cord x1, HDMI cable x1, USB cable x1 DualShock 4 SD output is supported for lower-resolution displays. Super-Speed USBx (USB 3.0) port x2, AUX port x1 GPU : 1.84 TFLOPS, AMD next-generation Radeon basedįrequency: Speculated to be running a base clock speed of 1.6 Ghz on a 2.75 Ghz capable chipīD/DVD drive (read only): BD x 6 CAV, DVD x 8 CAV, Blu-ray and DVD playback, no audio CD supportĮthernet x1, IEEE 802.11b/g/n (2.4 GHz only), Bluetooth 2.1+EDR “The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.” “The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation,” Sony says. They have used a fast GDDR5 memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance. The console contains 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. You can check them out below along with the official description of the system. Sony released the complete PS4 specifications after they unveiled the system at their press conference. ![]()
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